Author: Arnau – 3D Artist
Quest VR game of shooting down evil puppets with a slingshot before they can escape. Thumb up gesture to activate the slingshot, pinch and pull with the other hand to shoot.
Thumb up gesture resulted from testing how to force the user to NOT block one hand with the other and lose tracking
Bones are positioned based on tracking, so doing custom separated parts per fingers or parts of the hands doesn't work very well and leads to clippings and incorrect deformations. One single "skin" mesh much better.
3DS Max to Unity export issues with axes and scale. We tried to sort it before importing. More timeconsuming but fewer chances of spiraling messes.